Pion ICE单端口解析
- 字数: 4756
- JourneyPeng
- 09 Jan, 2022

@[toc]
example说明
这个example是一个用来展示功能:可以在相同的udp端口上连接不同的客户端PeerConnection,每个客户端的PeerConnection的端口是客户端自己生成的,服务器的端口是最开始就确定好的,并且被所有的客户端生成。
此外,这个example还模拟了通过datachannel做基本的数据收发。有一个相对比较完整的流程,可以作为入门参考。
整体流程
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sequenceDiagram server->>server: 监听udp端口,并设置给RTC Engine server->>server: 启动http文件服务器,托管index网页 client->>client: 创建peer connect,获取local sdp client->>server: client sdp server->>client: server sdp client->>client: set server sdp server->>client: send message, timestamp client->>client: print timestamp from remote
index.html网页中会在网页打开的时候,创建peer connection,获取client sdp,然后给server发消息,获取server sdp;监听远程的消息 为了简化说明,server sdp指的是服务器自己产生的sdp,client sdp指的是客户端自己产生的sdp
源码
源码地址:https://github.com/pion/webrtc/tree/master/examples/ice-single-port
拆解
server
打开本地的udp listener
udpListener, err := net.ListenUDP("udp", &net.UDPAddr{
IP: net.IP{0, 0, 0, 0},
Port: 8443,
})
if err != nil {
panic(err)
}
通过setting engine设置listener
// Create a SettingEngine, this allows non-standard WebRTC behavior
// 创建SettingEngine,通过SettingEnginen,能够允许非标准的WebRTC流程,比如说固定ice的端口
settingEngine := webrtc.SettingEngine{}
// Configure our SettingEngine to use our UDPMux. By default a PeerConnection has
// no global state. The API+SettingEngine allows the user to share state between them.
// In this case we are sharing our listening port across many.
// 设置UDPMux,即UDP复用器,允许不同的peer connection共享相同的端口
settingEngine.SetICEUDPMux(webrtc.NewICEUDPMux(nil, udpListener))
// Create a new API using our SettingEngine
// 使用settingEngine创建webrtc api。后续可以通过这个api完成双向通信
// 这个api是个全局变量,可以在接收到远端的sdp offer之后调用处理
api = webrtc.NewAPI(webrtc.WithSettingEngine(settingEngine))
托管本地index
http.Handle("/", http.FileServer(http.Dir(".")))
这里的pwd目录下面有一个index.html文件,里面就是一会会说到的client的逻辑,在web sdk中非常有代表性
接受client sdp的http接口
这里的doSignaling接口实现的就是一个最简单的webrtc 信令服务器。传送了双方建立连接所需要的最基本的信息
http.HandleFunc("/doSignaling", doSignaling)
官方示例中没有给出这个协议的具体内容,这里做一个补充
request
POST /doSignaling HTTP1.1
{
"type": "offer",
"sdp": "<sdp string>"
}
response
{
"type": "answer",
"sdp": "<sdp string>"
}
doSignaling
简单说来,就是利用之前创建的webrtc api,和收到的sdp,创建peerConnection,等待客户端的ice通道建立完成,然后将自己的sdp送给客户端
func doSignaling(w http.ResponseWriter, r *http.Request) {
peerConnection, err := api.NewPeerConnection(webrtc.Configuration{})
if err != nil {
panic(err)
}
// Set the handler for ICE connection state
// This will notify you when the peer has connected/disconnected peerConnection.OnICEConnectionStateChange(func(connectionState webrtc.ICEConnectionState) {
fmt.Printf("ICE Connection State has changed: %s\n", connectionState.String())
})
// Send the current time via a DataChannel to the remote peer every 3 seconds
peerConnection.OnDataChannel(func(d *webrtc.DataChannel) {
d.OnOpen(func() {
for range time.Tick(time.Second * 3) {
if err = d.SendText(time.Now().String()); err != nil {
panic(err)
}
}
})
})
var offer webrtc.SessionDescription
if err = json.NewDecoder(r.Body).Decode(&offer); err != nil {
panic(err)
}
if err = peerConnection.SetRemoteDescription(offer); err != nil {
panic(err)
}
// Create channel that is blocked until ICE Gathering is complete
gatherComplete := webrtc.GatheringCompletePromise(peerConnection)
answer, err := peerConnection.CreateAnswer(nil)
if err != nil {
panic(err)
} else if err = peerConnection.SetLocalDescription(answer); err != nil {
panic(err)
}
// Block until ICE Gathering is complete, disabling trickle ICE
// we do this because we only can exchange one signaling message
// in a production application you should exchange ICE Candidates via OnICECandidate
<-gatherComplete
response, err := json.Marshal(*peerConnection.LocalDescription())
if err != nil {
panic(err)
}
w.Header().Set("Content-Type", "application/json")
if _, err := w.Write(response); err != nil {
panic(err)
}
}
启动http服务
panic(http.ListenAndServe(":8080", nil))
同时开启
- index.html托管服务
- 接受client sdp的http接口服务
client
创建datachannel
let pc = new RTCPeerConnection()
let dc = pc.createDataChannel('data')
打印远端candidate信息
dc.onopen = () => {
let el = document.createElement('template')
let selectedPair = pc.sctp.transport.iceTransport.getSelectedCandidatePair()
el.innerHTML = `<div>
<ul> <li> <i> Local</i> - ${selectedPair.local.candidate}</li>
<li> <i> Remote</i> - ${selectedPair.remote.candidate} </li> </ul> </div>`
document.getElementById('iceSelectedPairs').appendChild(el.content.firstChild);
}
创建本地sdp,发送给服务器,并设置服务器sdp
pc.createOffer()
.then(offer => {
pc.setLocalDescription(offer)
return fetch(`/doSignaling`, {
method: 'post',
headers: {
'Accept': 'application/json, text/plain, */*',
'Content-Type': 'application/json'
},
body: JSON.stringify(offer)
})
})
.then(res => res.json())
.then(res => pc.setRemoteDescription(res))
.catch(alert)